# Actions Id Name Category Site Date Author Description
1
15375
tgd03 The Lizards Head v1 1 GHF 2016-11-03
2
15292
Westly's Pluginless Head snd Hair Replacer Complete GHF 2016-11-03 Westly
3
15189
TR Bad Karma Dresses Addon GHF 2016-11-03
4
15070
Pelagiad Provisions 1.52 GHF 2016-11-03
5
15069
Pelagiad Provisions 1.41 GHF 2016-11-03
6
15068
Pelagiad Provisions 1.3 GHF 2016-11-03
7
15067
Pelagiad Guard Tower Home-43317-1-0 GHF 2016-11-03
8
14876
Hla Oad Shack Version 1.0 GHF 2016-11-03
9
14773
Dryad Robes GHF 2016-11-03
10
14762
Dread Gear GHF 2016-11-03
11
14590
Cali Dryad Undie Tex GHF 2016-11-03
12
14589
Cali Dryad Hair MWRaces GHF 2016-11-03
13
14587
Cali BB V.2 Dryad Dresses GHF 2016-11-03
14
14574
Breaking Bad Moon Sugar GHF 2016-11-03
15
13542
Dryad Hair for Morrowind Races Heads and Hair Fliggerty 2011-08-25 Calislahn Cali's Dryad Hair for Morrowind Races
This mod adds all the hairstyles for my Dryad's for the non-beast Morrowind races. It does include Orcs which is a little strange but i started them so decided to carry on. I know there is a prettier Orcs WIP being done ...
16
13541
The Sable Dragon Pluto Fliggerty 2012-09-09 Pluto I thought I should add this to my section here at GHF. Always good to have multiple ways to archive a mod. :)
This adds The Sable Dragon Inn, south of Hla Oad at the mouth of the Odai River.
There are 13 miscellaneous quests that you can find, and about 6 smaller mini-quests as well. Some of ...
17
13540
Fishysticks GHF Productions Fliggerty 2011-07-01 GHF Productions "Have a Fishy Stick!"
This has been the standard phrase of welcome in the TES community for many years, and will be for many to come. It is traditional to present a new forum member with an image of Captain Eldrad handing a Fishy Stick to them.
We decided it would be appropriate if a new adve...
18
13533
Definitive Birthsigns Redux Patch Birthsigns Fliggerty 2012-10-16 Pluto I love the Definitive Birthsign mod, it adds so many new ways to play a character, but even with Eisenfaust's patch it still had some problems. I made a new patch to be used instead of Eisenfaust's patch. It fixes script errors, missing meshes, and slightly changes a few of the Birthsigns to feel...
19
13532
Owned Beds MWE, MWSE, MGE Fliggerty 2013-08-05 Spirithawke Changes the Bed_Standard script to give you a warning if the bed is owned by a person or a faction. You may then decide if you still want to sleep in the bed or not. In addition, if the bed is owned by a dead person, it will replace the bed with a new un-owned bed. This mod will only affect beds ...
20
13527
Traveller's Guide to Dining No. 3 DebiDalio Fliggerty 2011-08-11 DebiDalio The Elder Scrolls III: Morrowind - Traveller's Guide to Dining No. 3 - The Lizard's Head v1.1
by Debi Dalio
~ Crafted with love. ~

1. Description...
21
13511
Birds and Crickets Sounds Fliggerty 2015-11-01 Neoptolemus Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim.
Can be used alongside other soun...
22
13509
Tyra Banks in Morrowind SpiritedTreasure Fliggerty 2012-11-11 Spirited Treasure As Promised:
Tyra Banks head in game. Three Mesh shapes to choose from. Pics included.
Do with as you wish.
Don't forget credits!

Spirited Treasure
Credits:
Tyra Banks
Fenrya and Better Heads
Who made the original head- Gorg?
Bethesda
Spirited Treasure
23
13508
Suran - Gypsy Wagon Home v2.1 SpiritedTreasure Fliggerty 2012-10-30 Spirited Treasure This is a Gypsy Wagon I've placed in Suran on the hill. It's a really pretty view and I just had to have this wagon
in game.
Take your desired van color from Kiteflyer's release package and rename as follows
kb_gypvan_wtrd_ex_dr_01.nif
kb_gypvan_wtrd_in_dr_01.nif
kb_gypvan_wtrd_01.nif
kb...
24
13507
Pale Beauty SpiritedTreasure Fliggerty 2012-11-11 Spirited Treasure A pale beauty I saw on Deviant Art and decided to try and make her head for Morrowind.
Two choices. Pics included along with skins. I've included the Ren's shorter hair here.
Do with as you wish.
Don't forget Credits!
Spirited Treasure
Credits
xx--s-t-a-c-e-y--xx
Bethesda
Gorg and Fenrya
Be...
25
13505
Hawkhaven v2.0 SpiritedTreasure Fliggerty 2011-07-24 Spirited Treasure Adds a copy and paste of Pelagiad Halfway Tavern to Vivec.. Many many changes by me.. A house mod with myself added as companion inside... Can sleep 3 in the basement area. Along with high capacity trunks and closets for each companion's kit.One double bed for player is upstairs. Includes a batht...
26
13498
H.E.L.L.U.V.A. Awesome Armor - Medium Sandman101 Fliggerty 2013-07-21 Sandman101, Friends The HELLUVA Awesome Armor Project is an attempt to take community made armors and add them to the leveled lists as leveled loot and at Merchants.
This module is just the Medium armors. You may use all of the HELLUVA AA modules together if desired with no issues.
Please read the readme. It is ex...
27
13497
H.E.L.L.U.V.A. Awesome Armor - Heavy Sandman101 Fliggerty 2013-07-21 Sandman101, Friends The HELLUA Awesome Armor Project is an attempt to take community made armors and add them to the leveled lists as leveled loot and at merchants.
This module is just the Heavy armor. You may use all of the HELLUVA AA Modules together with no issues.
Please read the read me. it is extensive and c...
28
13492
The Undead Creatures Fliggerty 2015-11-04 Neoptolemus Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.
The U...
29
13491
Revenants Creatures Fliggerty 2011-10-30 Jusey1 This mods adds deadly spiritual beings into the Red Mountain Region known as Revenants.
They are long dead warriors of a forgotten war.
I highly recommon being high level before trying to fight these! They can really pack a punch!
But do you still dare to fight them or will you perish?
30
13478
Dungeon Crawler Companions Fliggerty 2011-11-20 Shaddow This mod adds an Orc dungeon crawler in front of Addamasartus cave's entrance, he has just arrived in Vvardenfell and wants to clear the cave of bandits but is a tad scared due to a noise he heard coming from inside and wants you to come with him. Help him or not, you decide.
Have fun playing th...
31
13477
CM Partners - Creature Activation Control Companions Fliggerty 2013-09-27 Deylendor This is an add-on for CM Partners (work for Baron's Partners too).
It modifies the beastscript which is attached to all creatures provided by CM Partners.
Your creatures are now controlable by just activating and selecting a choice in the messagebox windows instead of by dialogue, which is way f...
32
13471
Svell Blood Ship SYMBIOTE DINOSAUR Nexus 2015-05-17 SYMBIOTE DINOSAUR Adds a player home in the Felsaad Coast region on solstheim.
To install the mod extract the zip folder to your morrowind data files folder, then check it in your data files in the morrowind launcher.
33
13470
Locked Doors Fix qqqbbb Fliggerty 2014-08-24 qqqbbb Some doors that lead to another cell are accessible from both sides. If such a door is locked then what happens is you enter new cell, turn around but the door you've just used is locked (remember the door in Census and Excise Office?). This mod fixes it.
34
13464
Winged Dryad Dresses Redwoodtreesprite Fliggerty 2011-08-25 Calislahn, Redwoodtreesprite Cali and Redwoodtreesprite's Winged Dresses for Morrowind Races
You must have Cali's BB V.2 Dryad Dresses installed to use this mod.
Works with Better Bodies version 2.0 or higher.
This mod adds winged versions of my dryad dresses ...
35
13458
Dryad Robes Calislahn Fliggerty 2011-08-25 Calislahn Dryad Robes by Calislahn
INDEX:
Requirements
About this mod
Installation
Playing this plugin
Known Bugs & Issues
Incompatibilities & Save game warnings
Credits
Permissions
Co...
36
13457
Dryad Dresses Calislahn Fliggerty 2011-08-25 Calislahn Better Bodies V.2 Dryad Dresses by Calislahn
This is the final version of my Dryad Dresses.
Works with Better Bodies version 2.0 or higher.
Now also included in this file is Cali's_BB_V.2_Dryad_Dresses_BLM.esp...
37
13456
Cali's Clothing Calislahn Fliggerty 2011-08-25 Calislahn Cali's Clothing v1.2 by Calislahn
The original Cali's Clothing mod had a couple of minor bugs which i fixed with a seperate update esp. This is just those two mods combined :)
This mod contains five new colour co-ordinated female outfits consisting of:
Extravag...
38
13437
You. Need. Another. Notoriously. Absolutely. Ridiculous. Mod (Y.N.A.N.A.R.) Dragon_Lance Fliggerty 2011-08-09 Dragon_Lance Name: You. Need. Another. Notoriously. Absolutely. Ridiculous. Mod
Version: 1.0
Date: 1/6/2009
Category: Weapons and Armor
Author(s): Dragon_Lance
Source: PES
Description
Just a crazy idea I picked up somewhere... Hope you enjoy it, I had a good laugh making it :P.
Location...
39
13431
Dragon_Lance's Weapons Pack 1 Dragon_Lance Fliggerty 2011-08-10 Dragon_Lance Dragon_Lance's Weapons Pack 1
by: Dragon_Lance
Description:
This is a simple quad of weapon models I did last year amongst a bunch I shelled out while I was 'in the forge'. Included are the Nifs and textures that are associated to place in the world of Morrowind. The placement of these weapons a...
40
13424
Westly's Pluginless Head and Hair Replacer Westly Fliggerty 2013-07-27 Westly This mod is a pluginless replacer (which means no .esp is used; rather, the mod directly replaces certain meshes already used in the base game Data Files of Morrowind).
This replaces the meshes for the original/stock/"vanilla" head and hair meshes (utilizing modder made meshes and new high-resol...
41
13413
Westly Presents Aureals: TESIV Inspired Golden Saints Westly Fliggerty 2012-11-14 Westly This plugin adds:
A new playable race, Aureals (inspired by the Golden Saints that were featured in TESIV ala the Shivering Isles expansion)
8 male Golden Saint Head 10 female Golden Saint Head Male and Female Vampire heads A variety of hairs for both sexes
Race Description: The Golden Saints ...
42
13404
In the Pit 1.0 Dungeons Fliggerty 2012-10-04 Crankgorilla The Foreign Quarter now plays host to The Pit.
Saddle up your fighting gear and head down to Pelagiad, Southern Wall interior and find a shady Khajiit.
Overview:
Adds a battle arena and store to Vivec, Foreign Quarter Upper Waistworks that provides unique scripted options for items fou...
43
13403
Dunmer Strongholds Expanded Dungeons Fliggerty 2015-11-01 Neoptolemus Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled...
44
13398
Ayleid Remnants Dungeons Fliggerty 2015-11-26 John Kahler Adds in 4 Ayleid style places to Solstheim, and one NEXT to Solstheim. I was intending to have the internal architecture like what you see in Oblivion, but it just wasn’t going to happen with my current skills. And if I had gone that way, it would’ve looked pretty bad. :D There would&...
45
13392
The City of Ald-ruhn Buildings Fliggerty 2015-09-03 SYMBIOTE DINOSAUR This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town.
I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name.
Several buildings and interiors have ...
46
13378
Tales of the Bitter Coast Replacer (A. P. Hillard/LG) Bugfixes Fliggerty 2011-08-10 Lady Godiva This is the next in my series of replacements for Morrowind quest mods. The idea is to finish every component of an add-on and then replace the file with this simple .esp, in order to massively cut down on load time and remove conflicts. This has certainly proven a relief to me as I hate waiting ...
47
13377
Tales of Seyda Neen replacer Bugfixes Fliggerty 2011-08-10 Lady Godiva This is the next in my series of replacements for Morrowind quest mods. The idea is to finish every component of an add-on and then replace the file with this simple .esp, in order to massively cut down on load time and remove conflicts. This has certainly proven a relief to me as I hate waiting ...
48
13376
Suran Temple Door Fix Bugfixes Fliggerty 2014-07-07 cml33 The front door to the temple in Suran uses a Hlaalu style door instead of a Velothi style door. This mod corrects this inconsistency. This mod also repositions the door inside the temple which used to stick out a bit too far.
Update 1.1 Lowers the temple a tiny bit so that it no longer floats.
49
13365
Annastia post-play replacement .esp (to save load time) Bugfixes Fliggerty 2011-08-10 Lady Godiva This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl...
50
13357
Hla Oad Shack v.1.0 Denina Fliggerty 2013-02-04 Denina This mod places a small shack near Fat Leg's Drop Off that you can buy from the Argonian standing in front of it for a pretty modest price. Meant as a starter home or drop off point.
51
13356
Gnaar Mok Shack v1.0 Denina Fliggerty 2013-02-03 Denina While hunting/exploring the Bitter Coast region, I found myself encumbered with ingredients and loot, but not yet ready to leave the region to head back to the city and found myself with no place to store stuff until I finished my Bitter Coast excursion. Wishing to find a house, I checked various...
52
13351
Denina's Empty Homes Denina Fliggerty 2013-12-29 Denina In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished.

There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd.

ESPs:

Ald-ruhn, Hut Hom... more
In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished.

There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd.

ESPs:

Ald-ruhn, Hut Home - Home located in front of Morvayn Manor.

Sadrith Mora, Mushroom Abode - Home located in front of Llaalam Madalas: Mage.

Vivec-Ebonheart Road Home - This one is not in a town. Go to Vivec, Hlaalu canton and enter Ascadian Isles from there. Turn right and head north along the path. At the crossroads where it turns into the Bitter Coast, look north. You should be able to see the Hlaalu structure from there.
53
13348
Tel Meskoa and Tel Matouigius EV Landmasses Fliggerty 2014-01-31 F.I.M. Intro:
Decided to upload my mod here as well =)
This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english...
so feel free to laugh at my english :P
Requires:
Morrowind
Tribunal
Bloodmoon...
54
13346
Tamriel Rebuilt Alpha Release Landmasses Fliggerty 2014-01-05 Tamriel Rebuilt NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more
NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save.
In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish.
This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.)
Please report bugs and inconsistencies on our beta testing thread.
Tamriel Rebuilt team
http://www.tamriel-rebuilt.org/
55
13341
ShotN - The Reach - Vorndgad Forest Landmasses Fliggerty 2013-01-12 Skyrim - Home of the Nords Team Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ...
56
13337
Arktwend English 3.2 Landmasses Fliggerty 2012-07-21 john.moonsugar [color=#ff9900][Note: for bug fixes, please download and install the "AE_Patch" from the additional files section below (updated Sept 11, 2012)]:
57
13325
Cattle Herder NPCs Fliggerty 2011-08-09 Grimspire Cattle Herder V 0.5 - Grimspire
ABOUT THE MOD:
This mod adds four cattle herders - similar to the mercenary representative of
ARJAN's A Lords Men but he brings you a victim to devour instead of a mercenary and
y...
58
13298
Ultimate Knight Shop Leveled 1.0 Items Fliggerty 2014-03-30 Crankgorilla Ultimate Knight Shop Leveled
Version 1.0
All items will appear randomly throughout your quests, as would regular items in chests and appropriate locations.
Required Mod Dependancy - Ultimate Knight Shop by Orry, aka "The Hand of God"
Download - http://mw.modhistory.com/download-71-7155 or by ...
59
13278
Stuffed Creature Set Stores and Merchants Fliggerty 2012-06-25 Revanstormer and PaiThan Hello, In these .zip are 2 .esp files.
V1 finished and working
V1.5 Not finished and not working. -> Hope you will check this .esp too and offer us help.
See both read me.
-----
Creature display set mod 1.0 initial
stuffed creature set 1.0 by Revanstormer and PaiThan
stuffed ...
60
13276
Pelagiad Provisions 1.52 Stores and Merchants Fliggerty 2014-03-27 Crankgorilla A store in the Pelagiad main street offering an excellent selection of high quality goods. Presented in a high detail environment, armour, Weapons and various items are for sale. Pelagiad Provisions 1.52 is designed to be an enticing stop for equipment armour weapons and items, a place you will...
61
13275
Pelagiad Provisions 1.41 Stores and Merchants Fliggerty 2012-10-11 Crankgorilla A store in Pelagiad that buys and sells armour and weapons. On show are many items of custom content.
stats have a particular balance and formula that will enhance combat. Various patrons of the store offer special items for sale and general conversation. Detailed environment. Subtle place...
62
13274
Pelagiad Provisions 1.3 Stores and Merchants Fliggerty 2011-08-11 Crankgorilla Pelagiad Provisions
Version 1.3
By Crankgorilla
February 2011
Description:
A store in Pelagiad stocking a wide range of items and weapons.

Cleaned with Enchanted Editor
Credits: (See Credits Folder for README files)

Version 1.41 available at the mirror link.
63
13268
Dark Leather Attire Stores and Merchants Fliggerty 2011-08-23 Nightmirror This mod sets up the armor from Illy's Dark Sisterhood mod as its own armor instead of replacing the Dark Brotherhood armor with it. It's called Dark Leather now and the sunglasses are called Shades. Everything is for sale at a new shop set up in Sadrith Mora near the slave pods. Also included fo...
64
13260
Feyiin's Troubles Danae123 Fliggerty 2016-05-29 Danae This mod adds an NPC, Feyiin to the region around Seyda Neen. He needs help and will reward you for your efforts. Feyiin has a small cave somewhere between Seyda Neen and Pelagiad and you are welcome to use it. The cave has 2 rooms: one with basic NOM facilities and stoage, the other with a bed, ...
65
13259
Farmers & Miners Danae123 Fliggerty 2014-10-30 Danae Farmers&Miners
Description:
Gives farmers and miners as well as slaves baskets and tools depending on where they are.
The tools are picaxes, muck shovels and metal buckets.
The baskets are carried on the back or on the head and may hold...
66
13248
Plangke's Partial Female Cuirass Replacer Armor Fliggerty 2011-08-12 Plangkye and Lokichan READ ME Please :)
1. Intoduction
2. Requirements
3. Installation
4. Troubleshooting
5. Credits
6. Usage and Permissions
7. Future Plans
8. Contact Info

1. INTRODUCTION
Plangkye is one of my all time favorite clothes modders, and is now one of my all time favorite armor modders. This cuirass c...
67
13239
Glass Glowset (Resurrected) Armor Fliggerty 2013-09-23 Solidfire Knowing that PES has been dead for a long while now, I decided to upload my mods here.
I've rewritten the description below as seen on PES, you can find the original link listed here; http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=7649 There you can find other original files ...
68
13237
Dread Gear Armor Fliggerty 2011-08-10 Pluto
The Elder Scrolls III
MORROWIND:
Dread Gear, by Pluto (originally by jojjo for Oblivion)
version 1

- Installation
- Playing the Plugin
- Notes
- Credits and ...
69
13207
Prison Moon Enhanced II Gameplay Fliggerty 2013-11-11 Spirithawke Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself.
Things changed from the original and the reasons why:
The original had some issues when I tried it out. I ...
70
13203
Melian's Teleport Mod Gameplay Fliggerty 2011-08-10 melian TES III: Morrowind
Melian's Teleport Mod
Version 1.3
REQUIRES MWSE
Contents:
1. Version History
2. Description/Features
3. Requirements
4. Installation
5. Load Order & Dependencies
6. Updating From Previous Versions
7. Playing the Plugin
8. Compatibility
9. Known Issues/FYIs
10. Infor...
71
13200
Intervention Improved Gameplay Fliggerty 2014-09-06 hollaajith - Adds missing Temple markers at Suran, Vos, Maar Gan and Ghostgate.
- Adds shrines to temples at Suran, Molag Mar and Vos Chapel.
- Removes the Tribunal shrine at Fort Darius in Gnisis and moves it inside Gnisis Temple.
- When you cast Intervention, now you move infront of Altars instead of wi...
72
13189
Aergis' Always Hit Gameplay Fliggerty 2012-01-02 Aergis Requirements: Morrowind, Tribunal, Bloodmoon, and MWSE
Description:
I always had a problem with the "hit-and-miss" gameplay and I know there are other mods that solve this problem, but they never really did what I wanted it to. This mod has no mod incompatibilities and it works on the player, on...
73
13183
The Raven Quests Fliggerty 2014-09-25 Von Djangos, WHReaper The Raven
Version 1.5.1 - unofficial update by WH-Reaper

Full credit goes to Von Djangos, author of the mod.

Note: You need to download original mod for this update to work (because of assets).
Installation: Simply overwrite the old esp with this new one.

Fixes:
Fixed problem with first quest - N... more
The Raven
Version 1.5.1 - unofficial update by WH-Reaper

Full credit goes to Von Djangos, author of the mod.

Note: You need to download original mod for this update to work (because of assets).
Installation: Simply overwrite the old esp with this new one.

Fixes:
Fixed problem with first quest - NPC does not offer required topic. Topic is now added
at the start if the quest.

Fixed possible problem with second quest requiring player to speak to generic guard
in Dagon Fel - impossible with Guard diversity mods. Changed condition from ID:imperial guard
to Faction:Imperial legion
74
13178
RoF Edits Quests Fliggerty 2011-10-30 Unknown Reign of Fire isn't one of my mods but people seem to have problems with it, like myself, and so I decided to edit it and it works for me so it should work for anyone else.

Note: You still need to download the original RoF Mod!

I did one addon and that is: I added Dragons into Red Mountai...
75
13146
Mesh Improvements Optimized Stuporstar Fliggerty 2014-11-14 Stuporstar I made this mesh replacer because many objects in MGSO 3.0 were improperly smoothed, massively bloating their poly-counts, and they often had broken or stretched UV maps. I significantly reduced the poly-counts compared to MGSO 3.0 while retaining the same quality or better.
All meshes are desig...
76
13138
Animated Containers Optimized Stuporstar Fliggerty 2017-05-26 qqqbbb, Greatness7, Stuporstar This patch optimizes Animated Containers scripts to reduce CPU load. It's meant to replace the original esp, but not the whole mod (you still need to download the original for its meshes). Adds sound effects as feedback instead of messageboxes when containers can't be opened.
Includes optimized ...
77
13134
Caius Cosades Redux Tweaks Fliggerty 2013-03-22 Spirited Treasure This mod Straighten's Caius bed. It picks up one turned over chair and one bottle. It gives Caius a shirt and trousers and shoes. It adds a lantern to the outside of his apartment. It adds a unique and playable Imperial Male head for Caius. It adds one player useable(unowned) high capacity chest ...
78
13125
Golden Saint Feminine Walk Tweaks Fliggerty 2013-10-04 dopey fish This assigns the Golden Saint the feminine walk and idle animations instead of the default male animations.
Requires Morrowind.
*This may be incompatible with animation replacers.
Installation: Just extract the files into the Data Files/Meshes/r directory. No plug-in required.
Removal: Just ...
79
13116
Spirit's Bound Armor Correctors v1.1 Tweaks Fliggerty 2013-03-12 Spirithawke This mod corrects the bound armor to be heavy or medium armor (dependant on which esp you activate) instead of light armor. A CE feather effect is added to each item so that the only difference is which skill improves, not how much you can carry. A light armor version has been added due to my bec...
80
13101
Darknut's Divine Domina Armor Textures 512 Darknut Fliggerty 2011-07-27 Darknut Yet another texture replacement for Morrowind
Darknut's Armor Textures: Divine Domina 512 version
10-13-07
I've had many many request for this & After a long time of trying to get in touch with Jeremy & having no luck
I've decided to release my version of the DD textures to match my other ar...
81
13100
Darknut's Divine Domina Armor Textures 1024 Darknut Fliggerty 2011-07-27 Darknut Yet another texture replacement for Morrowind
Darknut's Armor Textures: Divine Domina 1024 version
10-13-07
I've had many many request for this & After a long time of trying to get in touch with Jeremy & having no luck
I've decided to release my version of the DD textures to match my other a...
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Werewolfism Miscellaneous Fliggerty 2011-11-05 Jusey1 ~About~
This mod makes changes to Werewolves and Vampires!
Read the readme for a list!

~Requirements~
MW, TR, Bm.
Textures and Meshes files from WWCoV: https://www.msu.edu/~kindersa/cov.html
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Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
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MRM & IL Patch Miscellaneous Fliggerty 2013-06-02 Knotts -Compatibility between Mountainous Red Mountain and Illuminated Order
-Fat free!
The .esp within is a modified version of the .esp that comes with Illuminated Order and is meant to replace it, though you are still required to download and install Illuminated Order before using this replacement ....
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Morrowind Containers Animated v1.2 Miscellaneous Fliggerty 2012-09-08 qqqbbb MW Containers Animated v1.2
This mod adds open/close animation to all containers that should have animation. Meshes are by Phaedrus and Arcimaestro Anteres, based on Bethesda's meshes.
For the mod to work properly you need to download [url=download--139]Morrowind Code Patch v2.1:
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Invisible Son - Children of Morrowind Addon Miscellaneous Fliggerty 2012-05-01 gaddgadd This is just a small plugin to change Cassius Olcinius (the invisible son) into a teenager, instead of being an adult.
It requires Children of Morrowind v2. Make sure it is set to load after anything that edits this npc. No special instructions, just plug n' play
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Those Moldy Bones, Too DonnerGott Fliggerty 2013-08-04 DonnerGott A modder's resource for moldy skeletons. Includes all 4 vanilla container corpses, a misc skull, a NPC skeleton race by Shannon, and 3 creature skeletons. They have all been retextured using a moldered texture, making them look like they've had a little algae and lichen grow on them.
v2.0 adds...
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Shields for Vaernis Alloy Armors DonnerGott Fliggerty 2014-06-10 DonnerGott This mod adds three retextured Chitin shields that match the three similar armors by Vaernis. Those are the Dwemer Mk II, and the Light & Dark Steel Alloy armors. You can buy one of each from the same vendors that sell the armor; just load this ESP after those 2, or merge them.


[url=http:/...
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Inverted Container Corpses DonnerGott Fliggerty 2015-08-09 DonnerGott Just a small mod with the container skeletons 10 and 20 looking Left, instead of Right. Also has the Moldy Bones version, for a total of four new skelly containers. Contains ESP with all four laid next to vanilla versions on the top of the Pelagiad keep.

This wasn't enough to upgrade Moldy Bo...
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Illy's Clutterwear DonnerGott Fliggerty 2013-02-26 DonnerGott This is Mostly Illuminiel's stuff, with my Icons and recolors,
with some ground meshes by Kiteflyer61. Taken from the
Clutter Warehouse thread on BethForums
Adds 16 robes, some dresses and gowns, as well as some
modern leather wear. For sale in 2 pawnshops and 1 outfitter.
Most items are femal...
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Yuletide Homestead Houses Fliggerty 2017-01-10 The Symbiote Dinosaur DESCRIPTION: Adds a homestead in the azura's coast region.
_____________________________________________
INSTALLATION: Extract the file "Nordic House" into your Morrowind
Data Files folder and activate it in your launcher.
__________________________________________________________________
REQU...
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Repherion Houses Fliggerty 2017-04-21 Thexare Repherion is a small subterranean dwelling up on a hill along the road from Pelagiad to Balmora. It's in the style of the Ancestral Tombs, with one section more akin to a Velothi dome. There's not much in the way of items inside; some minor furnishings, a steel blade or two, and a few alchemy pla...
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Pelagiad Guard Tower Home Houses Fliggerty 2014-11-24 Tizzo This mod allows the player to obtain a home located, oddly enough, in the town of Pelagiad. The cell for this home replaces the base-game cell, "Pelagiad, Guard Tower".
There are no special requirements to obtain access to this home. The previous owner has disappeared. Presumably they arranged f...
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Mistletoe Manor v1.3 Houses Fliggerty 2014-02-01 Crankgorilla A home in Pelagiad against the wall of the castle. Access to the castle is provided from within the home for resupply and trade. A temple shrine is also nearby for restoration of stats and cures for disease and blight. Travel to Pelagiad and trade for the ring that will grant access to the home f...
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Mistletoe Manor 1.2 Houses Fliggerty 2012-07-06 Crankgorilla A cozy cottage in Pelagiad. Be the first to place a bid with Mara for ownership. Track her down along the eastern wall of Pelagiad to lay claim to the home. There you can learn more about the house and inspect the grounds.
Overview
Features include animated chests and cupboards. An alchemists la...
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Mistletoe Manor 1.1 Houses Fliggerty 2011-08-23 Crankgorilla Mistletoe Manor
Location - Pelagiad.
Requires - Only Morrowind.
I built this as a beginner house for my Girlfriend. Hence the name. She had just discovered Morrowind and I wanted her to have a nicer home than the house at Balmora which is also available early in the game. I didn't want it to be...
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Abandoned Temple Houses Fliggerty 2011-08-08 Master1076 Abandoned Temple V1.7 - Master1076
ABOUT THE MOD:
This mod adds a Abandoned Temple to Ascadian Isle Region, 1,-9 follow the road to Vivec from Pelagiad and you will see the temple on the way. Alternatively...
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UC: Nature Models and Textures Fliggerty 2011-10-20 Knots UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-... more
UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-Replacement high res textures for all ground textures
-Replacement high-poly meshes and high-res textures for all trees and most rocks & plants
-Signy Signposts, Diverse Ore Veins, Texture Fix and Bloodmoon Landscape Overhaul built in

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best landscape replacers/retextures for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every single region on Vvardenfell and Solstheim gets a facelift with high resolution textures and high poly mesh replacers for most trees, rocks, and plantlife.

While most of the mods included in this pack are pluginless by definition, it is still heavily recommended that you use the included plugin file. The .ESM includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly.

This is the second of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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UC: Interface Models and Textures Fliggerty 2012-01-27 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for ... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for the original font
-A new crosshair modeled after TES4's
-A smaller/cleaner player posistion marker for the map and minimap
-High resolution replacements for the journal, books, and scrolls
-Crisper textures for every icon in the game
-Less busy enchantment icon indicators

DESCRIPTION & INFO:
This is a compilation that includes most (if not all) of the more popular interface enhancements created for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every aspect of Morrowind's interface gets a facelift!

Some of the changes made I realize are subjective. If you don't like the dark red leather background of this version, you may prefer the version of this mod with only the basic changes, called ALT

This is the third of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.